Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 [80] 90 100 |
1581. ISK SINKS WE NEED - Post your ideas here. - in Player Features and Ideas Discussion [original thread]
afkalt wrote: Remember balancing screws with prices too. For example all the faction shield boosters got a big hike in a drive to improve local tanking; deadspace did not. Thus faction prices climb and deadspace drop. It is fatal to ignore bal...
- by Anthar Thebess - at 2014.11.25 12:59:24
|
1582. ISK SINKS WE NEED - Post your ideas here. - in Player Features and Ideas Discussion [original thread]
Lidia Caderu wrote: So can somebody explain why PLEX got so high in price if its not influation? Plex price went so high because : 1. Isk have no value , and plex at the same time constant value = 1 month of subscription. Why keep your is...
- by Anthar Thebess - at 2014.11.25 12:57:08
|
1583. ISK SINKS WE NEED - Post your ideas here. - in Player Features and Ideas Discussion [original thread]
What you are stating will not change much . Lets look at the : Caldari Navy Vice Admiral Insignia I NPC buy price : 500k Player buy orders : 3.5kk What happens if we remove or reduce NPC buy orders : nothing , players need this more than NPC, an...
- by Anthar Thebess - at 2014.11.25 11:42:09
|
1584. ISK SINKS WE NEED - Post your ideas here. - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: King Fu Hostile wrote: Still looking for proofs of inflation price of plex is proof. It has been steadily rising since they came out. Eh .. don't link plex to isk sinks. Please. Plex have unique value. E...
- by Anthar Thebess - at 2014.11.25 08:56:28
|
1585. ISK SINKS WE NEED - Post your ideas here. - in Player Features and Ideas Discussion [original thread]
Prof about inflation? When i started playing you could buy Dread hull for 500mil on local market, i was not living in the drone regions . Since then : - there was slight nerf to npc bounty - boost to ratting ships dps - changes to production , t...
- by Anthar Thebess - at 2014.11.25 08:55:40
|
1586. ISK SINKS WE NEED - Post your ideas here. - in Player Features and Ideas Discussion [original thread]
Well thats the point why they are so expensive. Few cpu units here , few there ... and you can fit something better. Price of those modules is dictated by players mostly. Every thing above those 32mil for Republic Fleet Distruptor or Scrambler...
- by Anthar Thebess - at 2014.11.25 08:41:26
|
1587. ISK SINKS WE NEED - Post your ideas here. - in Player Features and Ideas Discussion [original thread]
Faction modules from LP stores are good isk sinks. If they are worthless - they are quite cheap, on the opposite if they are kind of "OP" then their price goes to dozens or hundred of millions. Why Republic Fleet Points are so expensive? Becaus...
- by Anthar Thebess - at 2014.11.25 08:14:14
|
1588. ISK SINKS WE NEED - Post your ideas here. - in Player Features and Ideas Discussion [original thread]
I stated that assets are not isk. This was just used as an example. 1.Obtained minerals where used to build ships. 2.Those minerals where used to build ships , and with those ships they where removed from system. 3.Loosing those ships generate...
- by Anthar Thebess - at 2014.11.25 07:56:46
|
1589. ISK SINKS WE NEED - Post your ideas here. - in Player Features and Ideas Discussion [original thread]
afkalt wrote: Maybe newbros shouldn't be looking at battleships then? When you come to eve you want to fly bigger and bigger ships. I still remember my first cruiser, battlecruiser ... Over the years and experience you learn that smaller sig...
- by Anthar Thebess - at 2014.11.24 14:54:20
|
1590. ISK SINKS WE NEED - Post your ideas here. - in Player Features and Ideas Discussion [original thread]
afkalt wrote: Lidia Caderu wrote: afkalt wrote: So I repeat.....who cares? What is the problem and what does it matter? People have to loot more? Good, creates more opportunities for player interaction, better lifestyle for ninjas. More ...
- by Anthar Thebess - at 2014.11.24 14:37:46
|
1591. ISK SINKS WE NEED - Post your ideas here. - in Player Features and Ideas Discussion [original thread]
Who cares that excessive isk makes every thing more expensive? Sometimes more expensive than it should be? Very simple example. 1. You want to buy Battleship You earn 50mil / h ... we have excessive isk floating around the system, so it was easy...
- by Anthar Thebess - at 2014.11.24 14:32:28
|
1592. ISK SINKS WE NEED - Post your ideas here. - in Player Features and Ideas Discussion [original thread]
afkalt wrote: Still curious as to why it is a problem. A PWNAGE dropped today nets newbro ~200k Let's say there is hyperinflation and they sell for 2 BILLION isk. Newbro loots.....wait for it....an item he can flip for 2B isk. So who cares? It ...
- by Anthar Thebess - at 2014.11.24 14:15:33
|
1593. ISK SINKS WE NEED - Post your ideas here. - in Player Features and Ideas Discussion [original thread]
King Fu Hostile wrote: Anthar Thebess wrote: Goal is to create new way to pull this isk from the system in a some way - and not only assume that the best way to remove isk from game is to wait for someone to abandon his accounts. But s...
- by Anthar Thebess - at 2014.11.24 13:53:34
|
1594. ISK SINKS WE NEED - Post your ideas here. - in Player Features and Ideas Discussion [original thread]
Basil Pupkin wrote: I think the dude missed that ratting already got hit with: ESS changes: -5% to bounty (unless you use it and get -20% to bounty from every roaming fleet around. Not everyone rats in the blue donut). Reprocessing changes: -50...
- by Anthar Thebess - at 2014.11.24 12:29:35
|
1595. ISK SINKS WE NEED - Post your ideas here. - in Player Features and Ideas Discussion [original thread]
Mag's wrote: Anthar Thebess wrote: Removing Insurance is not real isk sink. It is just a way to remove one of the many ISK is flowing into the system. It removes a faucet, therefore reducing the need for more sinks. The end result is the ...
- by Anthar Thebess - at 2014.11.23 19:35:27
|
1596. ISK SINKS WE NEED - Post your ideas here. - in Player Features and Ideas Discussion [original thread]
Removing Insurance is not real isk sink. It is just a way to remove one of the many ISK is flowing into the system. ISK sink is a place where for isk you get something. The best example are the missions and the LP points. For example you buy...
- by Anthar Thebess - at 2014.11.23 13:33:16
|
1597. ISK SINKS WE NEED - Post your ideas here. - in Player Features and Ideas Discussion [original thread]
Stop linking this thread to Plex prices. Plex are not usual item in eve. Players don't produce them and they don't drop any where from PVE activity. Plex price will be not affected by this. If we cut isk generation by 50% and plex price dro...
- by Anthar Thebess - at 2014.11.22 08:17:18
|
1598. ISK SINKS WE NEED - Post your ideas here. - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: Anthar Thebess wrote: That ship insurance is less damaging to eve than excessive isk flow from ratting. Dead Battleship = 100mil payout = 3 cleared sanctums. And one of them is actually playing the game, and the...
- by Anthar Thebess - at 2014.11.21 15:08:27
|
1599. ISK SINKS WE NEED - Post your ideas here. - in Player Features and Ideas Discussion [original thread]
LP FW farming is not the big issue. I don't know much about FW, but i think they get mostly LP not the isk. I think the same situation is in case of the incursions. Base payouts are in LP? If we relay want to help we need to limit the places w...
- by Anthar Thebess - at 2014.11.21 15:06:22
|
1600. ISK SINKS WE NEED - Post your ideas here. - in Player Features and Ideas Discussion [original thread]
Iris Bravemount wrote: Anthar Thebess wrote: Remember that insurance is paid when ship dies. When you move out your smartbombing fleet and clear a heaven every 2 minutes ( including warp time ) this makes more damage to eve . 30 havens per...
- by Anthar Thebess - at 2014.11.21 14:53:45
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 [80] 90 100 |
First page | Previous page | Next page | Last page |